A Woman Fights Through Labor To See Skyrim Demo

A Woman Fights Through Labor To See Skyrim Demo

Yes, Skyrim is that cool.

    

Every once in a long while and you hear about one of those nerdy couples that are just so incredibly cute that it's hard to judge. In fact, this particular couple's commitment to their brand of nerdery, fantasy gaming, is pretty endearing. As reported in Game Informer, Chaz and Stevi were engaged at QuakeCon 2010 last year when Chaz got up on stage at the end of the show and proposed. They had planned to get married at this year's QuakeCon, but a Frost Dragon intervened (at least that's how the father describes it).

     Chaz and Stevi had arrived for the 30-minute Elder Scrolls IV: Skyrim Demo, the QuakeCon event that Stevi had been looking forward to since the game's initial announcement last year. As the couple settled in to watch the demo, narrated by game producer Todd Howard, Stevi began to have contractions. "During the demo Todd Howard showed off the Frost Dragon. This is what started the whole thing, seeing this must have filled Stevi with so much excitement that it sent her into labor," the baby's father told Game Informer. Gamer bloggers aplenty wondered in writing why the expecting parents didn't immediately bolt to the nearest hospital. Regardless of the fact that labor can last 24 hours and (I'm told) the first few aren't too bad, Chaz explained that at first they thought it might just be false labor, but as the contractions didn't subside, Stevi decided to stay "for the rest of the demo because she is a trooper and LOVES Skyrim." Indeed.

     Understandable really, when you read Joel Johnson's Kotaku article on his conversion to the Elder Scrolls pantheon by playing Skyrim's latest Xbox 360 build. He describes the epic and incredibly built fantasy world that has come to define Elder Scrolls games (I'm choosing to ignore his misguided comments about 1st-person clunkiness in Morrowind and Oblivion) with enough improvements to indicate that there may literally be nothing lacking in it. A new engine with a "double-fisting" approach to the combat creates a completely unique combat system. Johnson describes cruising through the world, alternately hacking with an axe with the right hand and casting a fire spell with the left. At one point he even figures out that if he shoots the fire at flammable material on the ground anything running through it will be burned and make easy pickings for his axe. Hell, yes.

     Another accolade for the game was the diversity; a fairly common criticism of Oblivion being it's sameness. The voice acting (there were only 14 in Oblivion) is not performed by 70 individuals across the Skyrim world. A world, by the way, that is as varied as our own with unique landscapes, each with distinct creatures and cultures of people. The blogger did note that race relations are blissfully idyllic in the Elder Scrolls universe, which has always been a gripe of mine as well. In fact, I'm hoping for some further development of the supposedly "ancient enmity" that exists between Nords and Dark Elves. It was hinted at fairly heavily in Morrowind and the Solstheim expansion, but then disappeared. If Johnson's experience is any indicator, it doesn't sound like it is likely to surface in Skyrim.

     OK, so maybe one small complaint, and it's a content complaint at that, nothing with actual mechanics or feel of the game. In any case, Skyrim has already converted a strident hater and induced labor in a woman, and then induced the woman to ignore it! All this and it's still months away from the November 11th release. I'd say signs are good that this may be one of the greatest titles to hit the Xbox 360 so far.