I enjoy quirky games. I love games that have an engaging plot. I even enjoy the simple mindless fun or other games. But I have a special place for those games that try to give a message, that propose some ideas that can cause one to think long after the game is over. Xenosaga made you think on what constitutes life. Morality, kinship. Metal Gear Solid made you reflect on the truer costs of war. So many games try to put in a message even if that message is troubling or subversive.
Defend your ideas.
But Sententia is a bit loftier than even that. Its whole premise is of one defending their very ideas from destruction. Ideas. Ideas are what everything is made up of. In order for that house to have gotten built, there had to be a plan. To have that plan, you had to have a set of ideas to help conceptualize said plan. Ideas are the backbone of creation. But ideas can easily die. Doubt, no encouragement and even having others cut it down can cause ideas to disappear.
This game literally represents that process as your avatar, or an idea. This character in a platformer with rather intricate special effects dodges contrary ideas and assaults against its person, trying to grow and become reality. The representations of naysayers and divisive thoughts was a cute yet a tad depressing look at how one must defend their ideas if they want them to flourish. Good ideas are worth defending – this is the message I get from it.
This game is an indie title and can be found on Xbox Live for 80 Microsoft Points.